![]() Neither The Sunless Citadel nor the Monster Manual II specified any Hide bonus for a twig blight in a wooded area, but it would be reasonable to give them a circumstance bonus. The 3.5 update settled on “Hide +8, Listen +1, Move Silently +4, Spot +1” for the twig blight’s skills. Later the designers realized that the whole “plant creatures don’t have skills” idea was kind of stupid, and 3.5 made plant monsters work just like any other type of monster. The Monster Manual II clarified that “A twig blight gains skills and feats as a fey.” - because in 3.0 plants didn’t gain skills nor feats, but twig blights were supposed to be sneaky. That wasn’t the last time the twig blights were revised. (Probably not, but every little bit of enemies-feeling-different-to-fight helps.) With luck, the players might even get nervous when engaging twig blights, because twig blights can weaken them in a way goblin short swords can’t. That introduces some extra bookkeeping, tracking changes to characters’ attack bonuses, but it gives the twig blights a gimmick to help them stand out. The Monster Manual II brought the Fortitude DC way down, to 11 - but if a PC fails the save, the effects are more serious: a point of Strength damage. But mostly, it hardly seems worth the bother. There is a tiny bit of nuance introduced by that - because part of the twig blight’s damage is gated behind a Fortitude save, character with low hit points but high Fort saves, like clerics, can hold up surprisingly well. The original poison was a fairly difficult Fortitude save or take…1 extra hit point in damage, immediately, with no secondary effects. The only difference (apart from bumping up their Hide bonus and giving them Listen) was to change the effects of their poison. Of course, while buying meats with a stygma is forbidden and possibly illegal in most places, there are always people willing to buy illegal goods (although they may be hard to find).Twig blights were revised in the Monster Manual II, and I think it was an improvement. For example, eating a celestial may be considered a vile, unholy act while eating a monstrosity may be considered disgusting and distasteful in addition, giants are too similar to most medium-sized humanoids and are often considered inline with cannibalism. ![]() Some creature types have meat that is inedible (i.e udead), while others carry some sort of stygma (cannibalism, distasteful, unholy). A DM can decide if that is adequate, and if certain meat is worth more or less. For example, dragon meat could cost 10x more than standard livestock meat, while insect meat could cost only a copper or two per pound. ![]() The value of meat can vary drastically, depending on the quality, rarity and the creature it is sourced from. ⋆ The table above uses a standard price of 5cp per pound for regular a piece of animal meat (such as cattle or deer). ‡ Raw meat has a very short shelf-life, and will go bad within a day if it is not refridgerated or cured. And one slab of meat (4 lbs.), can be used to make 1 dried ration (2 lbs.). † The weight of a raw piece of meat is 4 pounds.
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